Number of Players: 2

Cards Used: 45 cards. The 3 December dreg cards are not used.

Game Length: Not set

Goal: To form captured hands faster than your opponent and to capture more cards.

Tensho has a unique deal:

1. The dealer deals 3 cards face-down to the field.
2. The dealer deals 3 cards face-down to each corner of the field. The cards are stacked.
3. The above is repeated once.
4. The dealer deals another 3 cards face-down to the field.
5. The dealer deals 3 cards to two of the corners of the field (his choice).

After dealing out the above cards, there will be 6 cards remaining in the deck. Those 6 cards are 'dead cards' and will not be used during the game. On the field will be 9 face-down cards, and 4 stacks of cards in the corners, 2 of which have 6 cards, and 2 of which have 9 cards:


At this point the dealer chooses one of the 6 card stacks; that becomes his hand. The other 6 card stack becomes his opponent's hand. The two 9 card stacks are combined and become the deck. The cards in the field are turned over and play now begins.

Starting with the dealer and continuing in a counter-clockwise direction, each player captures cards (as described in the General Rules). Play continues until both players have exhausted their hands. The players attempt to form captured hands, but game play does not stop if a player forms one unless that captured hand is an automatic win. The captured hands chart lower on this page shows which hands cause an automatic win.

Because there is only one December card in the Tensho deck it is impossible to capture it. If it is in the field it stays there until the end of the game. If it is in a player's hand they may immediately count it as captured.

If no player has scored an automatic win, then once the players' hands have been exhausted they calculate the total value of their captured hands. If one player has more points than the other than he wins. If both players' captured hands are equal then the player with the most captured dreg cards wins. If both players have the same number of dregs or if neither player has any captured hands then they total the value of their captured cards using the following chart:

Card Points

15
5
1
1
12
1
1
1
3
1
1
1
4
1
1
1
5
1
1
1
11
1
1
1
7
1
1
1
8
1
1
1
9
1
1
1
10
10
1
1
10
10
1
1
10

The player who has the highest scoring captured cards wins. He scores 1 point. There is no set number of rounds.

Tensho is unique among Hanafuda games in that it has two different sets of captured hands: one called 'Seven Parts' and one called 'Half'. Furthermore, each individual hand has two different forms, one front and one back. The two players decide which set of hands to use before dealing the cards. If the players can not come to an agreement, the dealer gets to choose.

Captured Hands - Seven Parts (七分)

One Two Three (front)
一二三
100 points
One Two Three (back)
一二三
50 points
One Two Ten (front)
一二十
100 points
One Two Ten (back)
一二十
50 points
Three Four Five (front)
三四五
100 points
Three Four Five (back)
三四五
50 points
Seven Five Three (front)
七五三
100 points
Seven Five Three (back)
七五三
50 points
Autumn (front)
ナカゾウ
100 points
Autumn (back)
ナカゾウ
50 points
Ten Nine Twelve (front)
十馬キリ
100 points
Ten Nine Twelve (back)
十馬キリ
50 points
Eight Four Eleven (front)
ヤシマ
100 points
Eight Four Eleven (back)
ヤシマ
50 points
Four Eleven Twelve (front)
シマキリ
100 points
Four Eleven Twelve (back)
シマキリ
50 points
Eight Four Twelve (front)
ハツシキリ
100 points
Eight Four Twelve (back)
ハツシキリ
50 points
Eight Four Eleven Twelve (front)
ハツシマキリ
100 points
Eight Four Eleven Twelve (back)
ハツシマキリ
50 points
Nine Eleven Three (front)
クマザン
100 points
Nine Eleven Three (back)
クマザン
50 points
Five Six Ten (front)
御老中
Auto Win
Five Six Ten (back)
御老中
50 points

Note: Tensho uses the same numerical ordering for the months as Hiyoko (which also uses the same 45 card deck). This explains the names for the numerical hands.


Captured Hands - Half (半)

One Two Three (front)
一二三
100 points
One Two Three (back)
一二三
50 points
One Two Ten (front)
一二十
100 points
One Two Ten (back)
一二十
50 points
Three Four Five (front)
三四五
100 points
Three Four Five (back)
三四五
50 points
Autumn (front)
ナカゾウ
100 points
Autumn (back)
ナカゾウ
50 points
Ten Nine Twelve (front)
十馬キリ
100 points
Ten Nine Twelve (back)
十馬キリ
50 points
Nine Eleven Three (front)
クマザン
100 points
Nine Eleven Three (back)
クマザン
50 points
Young Girl (front)
100 points
Young Girl (back)
50 points
Old Woman (front)
婆さん
100 points
Old Woman (back)
婆さん
50 points
Young and Old (front)
娘婆さん
300 points
Young and Old (back)
娘婆さん
150 points
Five Six Ten (front)
御老中
100
Five Six Ten (back)
御老中
Auto Win
Red Four (front)
赤四
Auto Win

Note: if a player has 'Young and Old', they do not receive any points for 'Young Girl' or 'Old Woman'