Number of Players: 2

Cards Used: 40 cards. June and July are excluded.

Game Length: 12 rounds

Goal: To capture high scoring cards, form captured hands, and to score over 115 points.

This game is popular in Kansai, although I have yet to meet anyone who has ever heard this game called by the name 'Mushi'. Most seem unaware that any other hanafuda games exist, and as such just call this game 'hanafuda'. According to the book I found this game in it is also commonly called Osaka-mushi, and 40 card decks called 'mushifuda' are sold for use with this game. but I've never seen one.

The dealer deals 8 cards to both players and to the field. He first deals 4 cards to his opponent, then 4 to the field, and finally 4 to himself. He then repeats this to finish dealing.

Here's an example of a Mushi starting position showing the two players hands at top and bottom, the field in the middle, and the deck to the right:

Starting with the dealer and continuing in a counter-clockwise direction, each player captures cards (as described in the General Rules). The round ends once all players have run out of cards. There are 4 captured hands in Mushi, but play does not stop once one is captured. Here is a list of each hand's name, contents, and point value:

Captured Hands

Five Lights
五光
30 points
Three Lights
三光
25 points
Wisteria Row
藤シマ
10 points
Paulownia Row
桐シマ
10 points

Be careful, as the 'Three Lights' hand is not actually made up of 3 lights, using the February Nightingale card instead.

There is one wild card in Mushi:Lightning (Willow)

There are a couple rules regarding the use of the wild card:

1. The wild card can be used in place of any card *except* for Willow cards.
2. If the Lightning card is one of the cards dealt into the field at the beginning of the game, the dealer must claim it during his turn using the card he draws from the top of the deck, unless that card is a Willow card.
3. If the Lightning card is drawn from the top of the deck it can be used to capture any card in the field.
4. Because of the wild card, there will be an extra Willow card in the deck. The player who captures the other 2 Willow cards receives the extra Willow card.

Once the round has ended, each player adds the value of any captured hands they have and receive those points from the other player. They then add the value of their captured cards (using the standard values listed on the card page). Each player then subtracts 115 points from that score to get their final score. The player with the highest combined score after 12 rounds is the winner.

An example of scoring:

A player with the above captured cards at the end of the game would have a score of 22 points if their opponent did not have any captured hands. They receive 10 points for the 'Paulownia Row' hand and 137 points for the total value of their captured cards. They then subtract 115 points leaving 22 points as a final score. If their opponent had captured hands, those points would also be subtracted.