Number of Players: 3

Cards Used: 1 full deck of 48 cards.

Game Length: 12 rounds

Goal: To capture high-scoring cards, get captured hands, and score over 88 points.

The dealer deals 7 cards to each player and 6 cards to the field. The players should now check to see if they have any dealt hands. There are only 2 dealt hands in Hana-awase, and both are simple. If a player has 7 dregs cards in his opening hand, he receives 30 points from each player (for a total of 60). If he has 6 dregs cards he receives 20 points from each player (for a total of 40). If a player has a dealt hand he must turn all the relevant cards face-up.

Here's an example beginning to a game of Hana-awase, with the three players' hands, the field, and the deck in the middle of the field. The player on the right has revealed a dealt hand of 6 dregs cards.
Once dealt hands have been scored and turned face-up, play begins. Starting with the dealer and continuing in a counter-clockwise direction, each player captures cards (as described in the General Rules). However, in Hana-awase you are not limited to capturing cards from the field. Players can also use cards from their hand (and cards drawn from the deck) to capture face-up cards in other players hands. Players are not, however, allowed to capture their own face-up cards in this way. If a player runs out of cards in their hand before the game ends, he continues to play, but only captures cards using cards drawn from the deck. Once all cards in the deck have been captured the game ends. The players add up the value of all their captured hands, and receive those points from each of the other players. They then add up the value of their captured cards and subtract 88 points. The player with the highest score for the round becomes the dealer for the next round. The player with the highest score after 12 rounds is the winner.

There are two special rules regarding scoring at the end of the game:

1. If the total score of all of a player's captured cards is 20 or less, the round is a draw.
2a. If either the dealer or the player sitting to his right have 8 captured cards or less, that player receives 30 points from the other players.
2b. If the player sitting to the dealer's left has 10 captured cards or less, he receives 30 points from the other players.

Here are two popular additional rules that may or may not be used. If the players can not agree whether or not to use these rules, the dealer gets the final decision.

Optional Rules

1. If any player forms the captured hand 'Willow Row', no captured hands count. Players scores are calculated solely from their dealt hands and the point value of their captured cards.
2. If a player has captured the Rain card he receives no points for the 'Moon Viewing', 'Cherry Blossom Viewing', or 'Drinking' captured hands as they have been 'rained out'.

Captured Hands

Five Lights
五光
200 points
Four Lights
四光
60 points
Note: Five Lights and Four Lights are mutually exclusive.
Seven Poems
七タン
40 points
Note: any 7 slips other than the November slip can be used.
Blue Poems
青タン
40 points
Red Poems
赤タン
40 points
Six Poems
六タン
30 points
Note: any 6 slips other than the November slip can be used.
Drinking
飲み
30 points
Spring
表菅原
30 points
Pine Paulownia Moon
松桐坊主
20 points
Boar Deer Butterfly
猪鹿蝶
20 points
Moon Viewing
月見の飲み
20 points
Flower Viewing
花見の飲み
20 points
Note: if you have both of the above you only get the points for 'Drinking'.
Grass
20 points
Wisteria Row
藤シマ
20 points
Willow Row
柳シマ
20 points
Paulownia Row
桐シマ
20 points